The role of gamification as a means of increasing the motivation of senior stage students in teaching English
Specifics of using gamification in the educational environment. The influence of gamification on the motivation of high school students and in learning English. Evaluation and interpretation of the results of the control stage of the experiment.
Подобные документы
The content of the concept of gamification of the educational process. Identifying contributing features of the development of learning motivation, Consideration of the position of the gamified lesson. Provide various forms of integrated learning.
статья, добавлен 26.07.2022The impact of artificial intelligence-based gamification on student motivation, engagement, and learning outcomes. Implementation of gamification in the educational process, its positive perception and improvement of learning outcomes and skills students.
статья, добавлен 04.02.2024Peculiarities of using gamification as one of the most effective tools in the higher education system, which diversifies and increases the effectiveness of foreign language learning. Ways to increase students' motivation to learn a foreign language.
статья, добавлен 21.11.2022The article examines the specifics and features of vocabulary learning for elementary school students. The initial stage of learning a foreign language is very important because at this stage the foundations of students' communicative competence are laid.
статья, добавлен 12.09.2023Means of gamification elements, used in order to achieve higher learners, satisfaction level in the online studying process. Factors for analysis of their influence. Moodle is the means of creating a dynamic environment for both students and teachers.
статья, добавлен 14.07.2022Analysis of teaching English for students majoring in non-linguistic specialities. The modern level of intercultural communication. Introduction of multidimensional teaching of foreign languages for special purposes. Motivation for learning English.
статья, добавлен 12.05.2018The influence of the educational environment, accompanied by the use of clicker systems in the study of the discipline "Professional English" on the motivation of students, academic self-efficacy. Its role in the formation of the autonomy of students.
статья, добавлен 07.09.2021Motivation of students in English for Specific Purposes is a task for a teacher, it can lead to their success or failure. The considering the importance of motivation for students, studying how teachers can enhance it to improve second language teaching.
статья, добавлен 09.09.2021History and evolution of gamification, its nature and main elements. Gamification in teaching linguistics skills. Description, features of digital gamification tools, the value of serious gaming and simulation. The place of gamification in the ESL class.
дипломная работа, добавлен 04.12.2019Investigates and characterized the main effect of indirect Gamification in development and operations course teaching. Shows that the effectiveness of indirect Gamification depends on the age group, level, course content, and learning environment.
статья, добавлен 16.07.2023In research different points of view on the importance of motivation in the learning process are presented. Theoretical and experimental studies of the problem of motivation show that motivation has a decisive role in teaching a foreign language.
статья, добавлен 08.10.2021Study of social, entrepreneurial importance and origin of "social value". Consideration of gamification as part of a game-based educational environment. Ways to increase social value for students studying business, entrepreneurship, through gamification.
статья, добавлен 13.07.2022The value of motivation for learning English as a foreign language. Perception between teachers and students in each country. The role of personal relationships and understanding of Russian and Chinese teachers of their students in enhancing motivation.
статья, добавлен 01.02.2019The use of game technologies in the educational process is a well- developed issue by both domestic and foreign scientists. Due to the development of technology and computer networks, game theory has been enriched with new ideas and more technological.
статья, добавлен 07.01.2023Gamification as part of the gaming educational environment. Social, entrepreneurial importance and the origin of "social value". Exploring ways to make social value interesting for student entrepreneurs and entrepreneurial students through gamification.
статья, добавлен 13.07.2022The importance of the teacher's personality, his methods and approaches to learning for the formation of students' motivation to learn a foreign language. Ways to achieve positive motivation. Examples of tasks that are most interesting to students.
статья, добавлен 03.12.2022The purpose of this study is to show how game methods of work and gamification techniques are actually implemented by modern teachers in English classes in both full-time and distance education. The results of the survey of the English language teachers.
статья, добавлен 15.06.2023Reflection of the authors' experience of teaching English using problem-based learning (PBL) instructions. PBL principles and its application as a method of creating motivation and team-work skills. The importance English in problem-solving activities.
статья, добавлен 23.01.2019The questionnaire revealed the level of influence of educational factors: teachers, students 'likes, students' attitudes to English, books and society, friends on student absenteeism in higher education. The role of teachers' attitude is indicated.
статья, добавлен 28.05.2022The study of the problem of motivating students of higher educational institutions. Analysis of the motivation of teaching students of the specialty "Special Education" and the identification of ways to form professionally oriented learning motivation.
статья, добавлен 11.10.2018- 21. The problems of raising students awareness (motivation) in the process of foreign languages training
The motivation in pedagogical studies - the most indisputable factor in the success of learning. Analysis of the main issues of education quality management in the organization of the educational process in the discipline of "Professional English".
статья, добавлен 23.12.2021 Game-based learning and its impact on intrinsic motivation and performance of students, in particular speaking skills. The theoretical part includes definitions of main concepts such as intrinsic and extrinsic motivation, gamification and creativity.
статья, добавлен 11.07.2018Features of the technology application projects with the aim of increasing the effectiveness of teaching English to university students. Means of students' motivation to learn a foreign language, disclosure of their intellectual and creative potential.
статья, добавлен 27.12.2016The article focuses on introducing formative assessment to the educational process of professionally oriented English communication and the impact of assessment on students’ motivation to learn English. Various types of motivation are discussed.
статья, добавлен 15.04.2023Views on the importance of motivation in the learning process are presented. Types of motivation are considered, their relationship with the learning process is determined. Problems and potential ways of improving students' knowledge are identified.
статья, добавлен 19.09.2022