Why study paradigms

Theoretical foundations of the relativistic paradigm in physics and interactive technologies. An example of a community of interactive computing. Programming tool and tools for computer create physical and electronic worlds in everyday activities.

Подобные документы

  • The opportunities that create application of computer visualization using mathematical software to improve the quality of interactive teaching of students. Visualization of numerical solution of problems of mathematical physics by finite element method.

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  • The article is devoted to the issue of development and application of an interactive electronic textbook for students of "Applied Mechanics" and "Industrial Mechanical Engineering" from the discipline "English". Integration of an interactive e-textbook.

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  • Levels of programming support tools. Elements of windowing systems. Possible software architectures. Using toolkits for objects interaction. Paradigms for programming interfaces in applications. Implementation of user interface management systems (UIMS).

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  • The problem of information and communication technologies and electronic learning tools and their impact on student achievement is considered. Subjects related to the use of technology in performing tasks with the help of a computer are described.

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  • The basic ways of education informatization are examined; the requirements for educational ICT and presented. The basic information technologies used in the teaching process are summarized: interactive; computer-based learning; telecommunication means.

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  • Theoretical foundations of software engineering interactive systems for personal computer. The definition of the essence and content of usability engineering. The rationale for the choice of directions for creating and prototyping interface design.

    презентация, добавлен 28.12.2013

  • The phenomenon of virtual reality, as a tool of achieving interactive behavior in architecture and built environment. Various possibilities for improving the quality of environment and space, both real and existing only within alternative perception.

    статья, добавлен 30.07.2018

  • Theoretical information on personal computers, the structure of Windows XP as the operating system. Examples of projects in C ++ Builder to calculate complex mathematical formulas and solving problems with the branch. Programming in C ++ Builder.

    методичка, добавлен 11.10.2014

  • A comprehensive study of the potential use of GeoGebra, a dynamic mathematical software, for navigational purposes. Using GeoGebra to teach navigation concepts, study geometric relationships, and create interactive simulations of navigation scenarios.

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  • This history on key moments of evolution electronic digital computer: the transformation of the computer from a specialized scientific instrument to a commercial product; the beginning of personal computing and the spread of networking after 1980s.

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  • Features of testing on the usability, functionality and acceptability of an interactive system. Some approaches, based on expert evaluation: review, query techniques, analytic and model-based methods. Principles of choosing ways of measurements.

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  • Structure and functions of the computer. General characteristics and capabilities of the operating system Windows XP, its member programs and functional features. Structure and principles of programming in C ++ Builder IDE, evaluation of results.

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  • The modern computer technologies. Drawing of clock-pulse generator that from pulse sequence for all programming system. Engineering graphics OrCAD Capture. Projecting and design of principal schemes in electronics, microelectronics and electrotechniques.

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  • JavaScript as a prototype-based scripting language programming. JavaScript as a language for embedded software applications access to objects. Use of browsers as a scripting language to make interactive Web pages. Key architectural features JavaScript.

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  • Methodic of programming and ways of using of object oriented programming software Microsoft Excel Visual Basic for Applications for laboratory workshops of students in studies of computer modeling courses. Consequences for numerical simulation.

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  • The concept of e-learning, its advantages, flexibility of time and place in comparison with formal learning. Creation of a hybrid information system that integrates computer vision and machine learning technologies for visual and interactive systems.

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  • The nodes of computer facilities and microprocessor systems. Architecture and software models of Intel microprocessors. Microprocessor systems on universal microprocessors and its programming. Microprocessor systems on microcontrollers and programming.

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  • Research of the problem of training IT industry specialists, experience in teaching the basics of programming to educational applicants. Description of the Applied Technologies that contribute to the formation of competencies of IT industry specialists.

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  • Ubiquitous computing - filling the real world with computers. Challenging HCI Assumptions. Implications for device size as well as relationship to people. Defining the Interaction Experience. Multi-scale and distributed output. Merging Digital Worlds.

    презентация, добавлен 28.12.2013

  • Description of technology of off-wire computer networks with the productivity 100 Mb/s in the point of output and maintenance of information. Description of parameters of middle access and determination of multiple entrance. Physical layer, radio, WLAN.

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  • Programming of Intel microprocessors. Studying systems on universal microprocessors and problems of its programming. The scheme and the description of laboratory installation, variants of tasks and order of the laboratory work execution are presented.

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  • Analysis of information modeling processes and tasks, and options for improvement using extensive programming capabilities. Characteristics of the main methods of automating and speeding up the design process using programming and their properties.

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  • Universal design principles. Peculiarities of using multi-sensory systems. Applying speech, non-speech, sound, touch, handwriting and gestures in multi-modal systems. Recognition problems in interactive computer systems. Personal orientation of design.

    презентация, добавлен 28.12.2013

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