Human–computer interaсtion

The concept of human-machine interface. Three types of human-machine interface. The picture of human-machine interaction. The history of the development of human-computer interaction. The first generation of computers Areas and examples of application.

Подобные документы

  • Basic directions in the design of the interface. The interaction between human and computer. Introduction to user preferences, as to the operation of the computer system. The principles used to create virtual navigation for the operating system.

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  • Major machine translation methods designed to speed up the process of multilingual text translation by using a computer software. Analysis of the performance of rule-based machine translation, statistical models, hybrid and neural machine translation.

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  • Levels of programming support tools. Elements of windowing systems. Possible software architectures. Using toolkits for objects interaction. Paradigms for programming interfaces in applications. Implementation of user interface management systems (UIMS).

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  • Создание автоматизированной информационной системы "Трудовая инспекция. Подсистема регистрации несчастных случаев на производстве". Человеческо-машинное взаимодействие (HCI - Human-Computer Interaction). Взаимодействие между пользователем и компьютером.

    реферат, добавлен 07.11.2009

  • Designing for maximum usability. The essential characteristics of rules in the form of standards and guidelines in order to enhance the interactive properties of the system. Principles of flexibility and robustness. HCI design patterns and golden rules.

    презентация, добавлен 28.12.2013

  • Universal design principles. Peculiarities of using multi-sensory systems. Applying speech, non-speech, sound, touch, handwriting and gestures in multi-modal systems. Recognition problems in interactive computer systems. Personal orientation of design.

    презентация, добавлен 28.12.2013

  • Natural Language Processing as a subfield of computer science and artificial intelligence is concerned with interactions between computers and human languages. The purpose of this paper, is to outline the linguistic and NLP methods for textual processing.

    статья, добавлен 18.05.2022

  • Machine learning is a set of algorithms and tools that help machines understand hidden patterns in data and exploit the structure and substance of those hidden patterns. The history of the emergence of architectures of increased computing power.

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  • Requirements for users support. Approaches to user modeling. Problems of adaptive help. Techniques for knowledge representation. Implementation of advisory strategies. Demands for effective presentation. The need for system-oriented documentation.

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  • Analysis of the specific features of automatic code generation for diagrams in the Dragon programming language. Computer’s training by creating an expert system as very different form of human learning. The algorithm of a trip by bus on Python 2.7.

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  • Control the computer's resources, the hardware, software as one of the operating systems main tasks. The use of a graphical user interface that eliminates the need to learn complex commands - a feature of the operating systems of the Windows family.

    презентация, добавлен 20.04.2016

  • Features of testing on the usability, functionality and acceptability of an interactive system. Some approaches, based on expert evaluation: review, query techniques, analytic and model-based methods. Principles of choosing ways of measurements.

    презентация, добавлен 28.12.2013

  • The role of information technology in human life. The use of personal computers, television monitors, slide projectors, videodisc players, multimedia systems and the Internet. Office furniture. Communication in organizations. As for color harmony.

    контрольная работа, добавлен 04.03.2016

  • Alan Mathison Turning - an English computer scientist, mathematician, cryptanalyst. He was highly influential in the development of theoretical computer science, providing a formalisation of the concepts of algorithm, computation with the Turing machine.

    презентация, добавлен 29.03.2016

  • Theoretical foundations of software engineering interactive systems for personal computer. The definition of the essence and content of usability engineering. The rationale for the choice of directions for creating and prototyping interface design.

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  • USA. Howard H. Aiken the computer. Ope ration of the eniac. The development of computers in the USA. Macintosh performa 6200/6300. Top 20 computer systems. The development of computers in Ukraine and the former USSR. Kiev the homecity of mesm.

    реферат, добавлен 28.07.2008

  • The comparison of the computer development in the USA and Ukraine. At the time when the computer science was just uprising this two countries were one of the most noticeably influential. Howard Aiken's contributions to the development of the computer.

    эссе, добавлен 13.09.2011

  • An analysis of some of the main methods and approaches of machine translation, which is designed to speed up the pace of translation of multilingual text. Review of the main functions of artificial neural networks used in neural machine translation.

    статья, добавлен 12.01.2023

  • The design of a von Neumann architecture machine. A stored-program digital computer. Development of the stored-program concept. Early von Neumann-architecture computers. Von Neumann bottleneck. Features of Von Neumann Architecture. Arithmetic Logic Unit.

    презентация, добавлен 25.10.2017

  • Принцип действия нейрокомпьютерного интерфейса (прямого нейронного или мозгового интерфейса). История его создания и основные области для применения. Технологии и системное описание Brain Computer Interface. Функциональное описание BCI интерфейса.

    реферат, добавлен 23.05.2014

  • Characteristics and features of the information society. Advantages and disadvantages of virtual life in the digital world. Development of computer technologies and network security tools. Discussion of problems and tasks in the field of cybersecurity.

    статья, добавлен 01.12.2017

  • Shadow boxing – a type of training. Total automatization and gamification boxing pose. Investigating an action person. Recurrent convolutional networks for visual recognition. Corrections the performed action in program. Human pose estimation for boxing.

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  • Structure and properties of pseudo-chaotic systems. Using machine learning tools for pattern recognition and event prediction. Consideration of ethical issues and assessment of the implications for the synergy of environmental sciences and bioengineering.

    статья, добавлен 19.03.2024

  • The computer graphics is one of the popular directions of use of the personal computer. Benefits of the program Corel Draw. Importing files of different formats. Standard window interface. Tools for drawing lines. Change the shape and color of objects.

    презентация, добавлен 08.03.2017

  • Standard Formalisms - software engineering notations used to specify the required behaviour of specific interactive systems. Types of system model: dialogue, full state definition, abstract interaction. Computers are inherently mathematical machines.

    презентация, добавлен 28.12.2013

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