???????? ???? ? ?????????? ???????? ?? ????????????? "????????????, ??????????? ?? ??????? ??????"
?????? ??????? ???????????? ????????? ???? ? ?????????? ?????? ???????????? ???????????? ????? ????? ???????????? ??????? "Game Hub". ??????????? ???????????? ????????? ???? ??? ???????? ?? ????????????? "????????????, ??????????? ?? ??????? ??????".
Подобные документы
The peculiarities of formation of communicative competence of first grade students with the help of educational games is analyzed. The initial level of formation of communication skills and abilities of schoolchildren is experimentally researched.
??????, добавлен 26.01.2022The features of business games within the limits of the curriculum of institutes of higher education and brings forward exercises at various stages of carrying out business games "Effective presentation of young specialists in the labour market".
??????, добавлен 06.02.2019Explores and analyzed the potential of online gamified resources used as means of formative assessment during foreign language lessons in higher education institutions. Established and characterized the main elements of educational gamified tools.
??????, добавлен 16.07.2023The use of didactic games by preschool teachers, their role in the formation of sensory standards in young children. The essence of sensory education as an influence that ensures the formation of children's sensory cognition and feeling processes.
??????, добавлен 05.02.2023Determining the current state of media education in Ukraine. Analys the current tendencies of media integration into educational process. Pedagogical and practical challenges of video games' application. The gameplay for foreign language education.
??????, добавлен 31.12.2017The use of outdoor games in the education of high school students is a means of developing the affective-volitional sphere of the individual. Formation of positive emotions, development of volitional qualities and social skills of schoolchildren.
??????, добавлен 17.06.2024The use of Kahoot! a game-based learning platform at education institution. This paper has analyzed the influence of Kahoot! on learning outcomes offuture. The process of the "Feedback" tool use in the educational process at a higher maritime education.
??????, добавлен 02.10.2024General overview of several browser-based vocabulary games that can be used both as vocabulary activity in teaching English as a Foreign Language can be used as an innovative technique in language teaching. Introducing vocabulary through online games.
??????, добавлен 12.04.2023Determination of directions for the development of preschool education in Ukraine. Organization of interactive physical education classes. The importance of didactic sports games in the formation of children's cognitive, aesthetic and social skills.
??????, добавлен 23.05.2023Application of interactive multimedia learning technologies in the educational process. Creation of interactive game learning models. The use of the "OpenLabyrinth" online activity modeling system during the teaching of practical-oriented disciplines.
??????, добавлен 31.01.2024The impact of artificial intelligence on the process of improving virtual reality in the development of games on the Unity platform. The problem of scientific research is the insufficient study of the role of artificial intelligence and its influence.
??????, добавлен 14.02.2025Thenecessity of the development of children's flexible skills, to involve them in communicative activities by means of creative games. The real and game relationships of senior preschool children in the reflection of interpersonal gaming interaction.
??????, добавлен 11.10.2024The role of organization of didactic games in elementary grades for the development of artistic and creative abilities of younger schoolchildren. Use of effective ways of development and formation of talented, artistically creative children in this area.
??????, добавлен 23.07.2023The role of game methods in learning a foreign language at school. Implementation of methods for teaching verbal communication with primary schoolchildren. Review of role-playing methodical games as an effective tool for developing communication skills.
???????? ??????, добавлен 05.12.2023The potential of the activity approach, based on the game, in the process of perceiving works of art and artistic self-expression of preschoolers has been considered. The conditions for the formation of artistic and creative competence of a preschooler.
??????, добавлен 16.06.2024Study of methodical support of sports games in a small village school. Concepts of "sports games" and "rural small school". Aspects of the process of mastering a sports game. Principles, functions, means of learning in physical education lessons.
??????, добавлен 11.05.2023The effectiveness of gamified learning environments in motivating students and advancing their language skills. The potential of gamification as a powerful tool in English language teaching and learning. Integration of game elements into main programs.
??????, добавлен 14.12.2024The essence of the concepts of "cross-national communication", "communicative culture", "communicative culture of cross-national communication", "game-based pedagogical technologies". Developing of communicative culture of cross-national communication.
??????, добавлен 12.09.2022