Gamification як інноваційна освітня технологія
Розкриття сутності поняття "Gamification" як використання ігрових практик та механізмів у неігровому контексті для залучення кінцевих користувачів до вирішення проблем. Характеристика основних принципів, що лежать в основі методики Gamification.
Подобные документы
- 1. Gamification in the system of the latest technologies of the educational process during the pandemic
Defining the role of gamification in e-learning, allowing teachers to interest and motivate students in the educational process. Characteristics of gamification tools that can be integrated into the educational process. Interactive survey form.
статья, добавлен 08.06.2024 The gamification as a advantage in the process of learning a foreign language. Analysis of students' motivation to learn a foreign language as a prerequisite for achieving a high level of knowledge. Using gamification tools as a means of increasing it.
статья, добавлен 04.12.2022Application of gamification through educational platforms. Aspects of their use: individualized learning, point systems, leaderboards, social interaction. Review of the effectiveness of gamification in motivating students to engage in active learning.
статья, добавлен 10.10.2024Investigates and characterized the main effect of indirect Gamification in development and operations course teaching. Shows that the effectiveness of indirect Gamification depends on the age group, level, course content, and learning environment.
статья, добавлен 16.07.2023Specifics of using gamification in the educational environment. The influence of gamification on the motivation of high school students and in learning English. Evaluation and interpretation of the results of the control stage of the experiment.
статья, добавлен 25.02.2024Gamification as part of the gaming educational environment. Social, entrepreneurial importance and the origin of "social value". Exploring ways to make social value interesting for student entrepreneurs and entrepreneurial students through gamification.
статья, добавлен 13.07.2022Study of social, entrepreneurial importance and origin of "social value". Consideration of gamification as part of a game-based educational environment. Ways to increase social value for students studying business, entrepreneurship, through gamification.
статья, добавлен 13.07.2022Implementation of gamification as a universal tool for improving the process of learning a foreign language. The influence of digital games on the formation of students' communication skills, development of critical thinking, motivation and metacognition.
статья, добавлен 04.09.2024The main reasons that cause the appearance of dyslexia. Benefits of vicorization for propaedeutic purposes of other elements of gamification in work with children susceptible to dyslexia, describe elements. Algorithm for creating the game mechanism.
статья, добавлен 13.05.2024Peculiarities of using gamification as one of the most effective tools in the higher education system, which diversifies and increases the effectiveness of foreign language learning. Ways to increase students' motivation to learn a foreign language.
статья, добавлен 21.11.2022- 11. Gamification technologies in the educational process of SMART-TNPU in the computer science teaching
The possibilities of using gamification technologies in the organization of the educational process at the university and institutions of general secondary education during martial law. Analysis of their specifics during the study of IT courses.
статья, добавлен 04.09.2024 The purpose of this study is to show how game methods of work and gamification techniques are actually implemented by modern teachers in English classes in both full-time and distance education. The results of the survey of the English language teachers.
статья, добавлен 15.06.2023The content of the concept of gamification of the educational process. Identifying contributing features of the development of learning motivation, Consideration of the position of the gamified lesson. Provide various forms of integrated learning.
статья, добавлен 26.07.2022Means of gamification elements, used in order to achieve higher learners, satisfaction level in the online studying process. Factors for analysis of their influence. Moodle is the means of creating a dynamic environment for both students and teachers.
статья, добавлен 14.07.2022The impact of artificial intelligence-based gamification on student motivation, engagement, and learning outcomes. Implementation of gamification in the educational process, its positive perception and improvement of learning outcomes and skills students.
статья, добавлен 04.02.2024The use of digital technologies in higher education institutions of Ukraine. Selection of criteria for software and technical support of the educational gamification environment. Evaluation of the results of training of future bachelors of informatics.
статья, добавлен 25.06.2024The use of game technologies in the educational process is a well- developed issue by both domestic and foreign scientists. Due to the development of technology and computer networks, game theory has been enriched with new ideas and more technological.
статья, добавлен 07.01.2023The peculiarity of teachers' use of classical teaching methods. Implementation of the concept of gamification of the educational session. Development of students' creative abilities and social skills through joint solving of tasks set by the teacher.
статья, добавлен 17.06.2024Research of the problem of applying gamification elements in the process of training future primary school teachers and teachers of preschool education institutions on the example of methods of teaching the Ukrainian language in a professional direction.
статья, добавлен 26.07.2023Дослідження розважальної продукції як ефективного механізму формування світоглядних уявлень. Процеси гейміфікації як використання ігрових практик та механізмів у неігровому контексті. Інтерактивний комунікаційний простір як сфера смислотворення.
статья, добавлен 25.08.2018Розгляд проблеми сучасної підготовки військових фахівців і аналіз шляхів її вирішення крізь призму поняття освітня технологія. Розробка принципів поліпшення якості вищої військової освіти в зв’язку з гуманізацією в контексті Болонського процесу.
статья, добавлен 26.07.2016Музей як освітня технологія, що має педагогічний потенціал. Аналіз спеціальних освітніх порталів та віртуальних платформ. Спектр послуг віртуального музею, його інноваційність. Використання ігрових програм, створення візуального інтерфейсу для дітей.
статья, добавлен 15.04.2023- 23. Gamification as a tool for increasing the efficiency of professional training in higher education
Devoted and characterized to issues of improving the effectiveness of the process of studying mathematics methods in higher education with the help of game technologies. Analyzes the main various classifications of game technologies in education.
статья, добавлен 26.07.2023 Application of computer technology in pedagogical practice. The use of cloud learning, mass online courses, gamification and distance forms of training. Formation of digital competence of students, their involvement in research and educational projects.
статья, добавлен 17.06.2024Дослідження сутності поняття "технологія навіювання", характеристика особливостей її застосування у процесі вивчення іноземних мов. Вивчення основних положень сугестивної технології у досвіді методики викладання іноземних мов у Великій Британії.
статья, добавлен 11.05.2018